Game History - June 2004 -
03 Nomic forum started 06 First proposal posted 11 Proposal 301 adopted
30 2nd proposal posted - September 2004 - 20 Proposal 302 adopted 27 Simon's Turn ends 27 Proposal 303 posted - October 2004 - 09 Proposal 303 adopted 16 Paul's Turn ends 21 Proposal 304 posted - November 2004 - 02 Proposal 304 adopted 07 Proposal 305 posted 20 Proposal 305 adopted 24 Proposal 306 posted |
In a nutshell, Nomic is a game of self-amendment in which changing the rules is a move.
"Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed." -- Peter Suber,
How to Play Nomic
Nomic works like this. Start with small rule set. A few of the rules are immutable. For example: "All players must abide by the rules currently in effect." But most of the rules are mutable. A mutable rule might read: "Rules may only be amended by a unanimous vote." New rules and rule-changes are proposed and voted on in accordance with the current rules.
Whereas the object, or aim, of a Nomic game changes as its rules mutate, the subject of, or motive for, a Nomic game remains fairly constant. For at heart, Nomic is a witheringly cutting parody of bureaucracy and an exploration of what can arise from giving rules the power to govern themselves.
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This forum is designed for playing a game of Nomic.
Peter Suber invented Nomic in 1982. See his website for a detailed look at Nomic and its roots.
NomicWiki combines two things I am drawn to, like a moth is drawn to a flame.
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